I like melee classes. Casters just don’t feel visceral enough. An exception can be made for the shadowpriest using a questing rotation, because the sheer viciousness of spells like mind spike, mind blast and (my favourite) shadow word death is remarkably entertaining.
I also like plate classes. Apart from the armour generally just looking good, anyone charging off into melee should really be strapping on the equivalent of an M1 Abrams, tank or no tank.
So these are my prejudices. Now I ask: why is blizzard trying to force plate classes to play tanks? Poorly itemised gear is one thing – 4.2 is rife with it – but when there are some slots that are simply missing entirely, what are we meant to think?
Where is the 2h str BoE? Don’t even mention the Masterwork Elementium Deathblade, with its miserable itemisation and having been nerfed so badly that the previous content tier weapons beat it in output. (protip: if you’re using a 3.5 speed 2h weapon, you’re doing it wrong.) There hasn’t been a BoE weapon for us since cata dropped, unless you count Zin’Rokh, destroyer of sanity and will to play.
I am all for making tanking an attractive playstyle, but if trying to convince people to play tanks with delicious rewards isn’t working, *it is still not excusable to screw over dps specs to make another playstyle look better*. Seriously, the Zandalari dungeons had better itemisation and a better layout of gear than this tier.
In terms of non-plate DPS, I spent some spare time this weekend playing my rogue in Assassination spec. It runs much better than combat or subtlety, with generally predictable energy gains, and while the rotation is just as simplistic as combat, it generally feels less like frantically trying to spam your CP builder while waiting for energy regen. Might spend a little more time on the rogue now. Just a shame the multiple target rotation is “vanish > sprint”.