Last night I healed Tempest Keep. Well, I say healed. On trash we didn’t need a healer, and on the bosses…
Let me clarify that this was a small guild group. None of us knew the tactics. That isn’t really an excuse, but it does make me feel a little better.
First boss: I was on the phone with my dad the whole fight, and he refuses. to. take. a. damn. hint. and hang up. With group members on the upper level out of line of sight, others running off out of range, and a fair amount of damage, this was not a fun fight.
Next we did Kael’thas. Everything was going okay until after his weapons came to life. None of us knew how to deal with the MC. Not that knowing would have helped much, since I was the only one with a staff and I got MC’d first. Between being MC’d for half the fight and getting beaten to death by my party for the rest, I spent the entire last phase watching our tank and 2 mages chip him down. Fail’d.
Lastly we went for the Void Reaver, mostly because he drops shoulder tokens. Lost an overeager mage who pulled all of the trash leading up to him and blinked out of my range. Then I spent almost the entire fight unable to heal due to silences. Apparently I need to work harder at avoiding the arcane blast things. Epic fail.
What this taught me is that I really need to work on movement and recognising mechanics. Not good enough at all.
On the upside, I now have the shoulder and chest tokens for the Avatar Raiment, which somehow manages to look magnificent on a tauren. The helm and glove tokens apparently drop somewhere called “serpentshrine cavern”. Searching for this term gave me a sort of creepy “he hits me cos he loves me” feel, so I’m guessing it’s also got some interesting mechanics.
Let’s see what we can learn.