So I’ve been a little embarrassed to update.
Seems everywhere I look on the blog-o-spheres there are people talking about how normal difficulty Dragon Soul is so very easy. And yet… we only just got Ultraxion down last night. Last week’s raid hit a wall on Zon’ozz again, and on Ultraxion we had a couple of folks who seemed to enjoy sharing the hour of twilight with our tanks. Sweet of them, to be sure. I may or may not have been one of these folks… which was a bad thing, given that I was half of the healing team for this fight.
We 2-healed Ultrax. This is a pretty big step for me – I’ve only really 2-healed farm bosses before, not progression. It was insane near the end. I was running the Gift of Life, while the other healer – a holy priest for a change – ran Essence of Dreams. Got him down not long after Source of Magic spawned. Just as well, my mana was completely tanked. I’m pretty happy with my performance on the fight.
I have a suspicion on what the issue was with pressing the button – simply, the button doesn’t automatically cancel any cast that you’re busy with and doesn’t activate if you’re busy with a cast. So if you click it halfway through, say, a Prayer of Healing* then you’re SoL.
There seem to be a couple of similar small things that our group needs to refine. Zon’ozz, for instance, we’re going to try a strat next week that involves keeping the tank the hell out of dodge when that doom-ball gets rolling. Hopefully that’ll cut down on the sudden tank death syndrome we’ve been seeing. We also read up on how the ball’s timing works, so we’re going to try and be more consistent on our bounces. Hopefully with this we’ll be able to scale the healing load to at least be a bit more predictable.
On the plus side, we’re steadily progressing on bosses that haven’t been nerfed** and are a reasonable challenge to the group.
Someone mentioned last night that we could maybe try 3-healing with an atonement-specced priest as our third for the extra DPS. We don’t actually have anyone who runs with a build like that. So last night, after the raid, I took a short while to spec into AA/A and test it out. The game actually crashed on me, so I don’t have proper logs, but with the group I had in Well of Eternity I was pushing about 13k hps on average. Thing is, though, I dislike spirit and combined with my tendency to push greater heals rather than their base cousins, I tend to go through mana quite quickly. Running atonement… my mana was permanently full. I could heal the place with a shield kept on the tank, PoM, holy fire, smite and the occasional PoH or Penance. On the downside… well… I have no idea what my DPS was, but I feel a bit like a cut-price caster, and it seems like it’d be quite hard to maintain my previous HPS standard.
This is part of why the monk class doesn’t really capture my interest as far as healing goes. “I hit it with my Shiv of Healing +3” doesn’t seem as epic as swiftly but surely ministering to each green bar in my fuzzy green flock. On the upside… great mana efficiency, no need to manually target party members, I can compensate somewhat for low DPS, and I have something to do in low healing moments.
Ah well. I’ll give it a shot on Ultrax this week if we need to, and see how it all works out.
* totally hypothetical example here. cof.
** even if some say they were released prenerfed…