Got invited back to the main raid last night. Downed Blackhorn for a guild first, and then spent about 2 hours wiping on Spine. Ouch.
Supposedly this fight is easier than Ultraxion or Zon’ozz. In practise I’m having a hard time finding a rythm to it. My Aegis bubbles seem to go completely wasted a lot of the time, and neither they nor my shields count for removing the plasma debuff. On the plus side, shields are amazing for keeping people alive through Superheated or Tentacles when they have aforementioned debuff.
Thing is, I think I’ve become too accustomed to healing with druids – a little too used to having that replenishment buff. Last night’s raid had no source for it, and I was having severe mana issues. Tried adjusting my spi up from 1900 to about 2250 during a break, but that didn’t really help much. Maybe I’m just spoiled by t12 and its relatively low AoE healing requirements… my highest heal on Spine atm is Greater Heal, which is just bloody weird. Thing is, I do chain GHeal at the best of times, relying on my Inner Focus on cd to keep mana complaints down. That just doesn’t seem to work here.
Another part of it is, I suspect, the relatively bursty nature of the way we’re doing the fight. Our main tank seems to take very little damage right up until oozes start going down, and then by the time the monstrosity hits Superheated he’s barely clinging on. Meanwhile, there are folks taking little amounts of damage from oozes and the occasional fire grip, which is minimal, right up until oozes start bursting, at which point we’ve got about 60k AoE spread over a few seconds and then the add goes nova. This is making it quite hard for me to manage my Rapture buff properly… either shields are falling off before they’re fully absorbed, or I have so many up that I’m haemhorraging mana.
Another part is simply numeric. Last night we just weren’t getting the tendons down in one open phase. It’d take two, and then by the time we had two plates off the oozes were running completely rampant.
So, this is the point where I’d go and discuss the fight with others, but our guild forum is dead, the EU forums are trollbait and everywhere else that I’ve seen just goes along the lines of “OMG this is so easy how can you not do it”. Hence this is where I get to put it all down so that I can look at it tomorrow and realise how stupid present-me was.
- Would it be reasonable to assign a player to DPS the oozes down as the others DPS the monstrosity? That way the tank damage could ramp up gradually rather than jumping massively, and the AoE damage would be spread along the phase rather than coming in hard just before the nuke.
- We’ve tried single-tanking the fight, and that worked out… okayish, but the oozes do tend to go munch on other players. Considering that the base melee damage isn’t that high, the only real problem would be casters suffering constant pushback. Still, maybe we should train folks to run these to the tank.
- Is this a holy fight? My barrier is great for a couple of nuke phases, and my shields can save a player from ignominous death while they’re unhealable, but… it just feels like I’m not getting those healing debuffs off fast enough, and the amount of AoE healing needed in the nuke phases is pretty extreme.
- If I do stick with disc… should I be gifting my PI during the tendons? At the moment I rely heavily on it to keep my mana somewhat level, but if we can single-phase the tendons with just a little more oomph, maybe that’d be the way to do it.
- I’m looking at a WoL parse that a guildie took of our Spine attempts, but… I really can’t tell how exactly it interprets the healing lost to debuff absorbs. There must be some way to find it.
- WHY DOES EVERYONE SAY THIS IS SO EASY OMG