A public service announcement: the knockback at Prophet Barim in Tol’vir is broken. It now knocks one up into the air a short way, but no longer throws one out of the Circle of Doom around him. Without this cue, it seems that the tank and any melee you have will quite happily stick around in the circle and OOM the healer before complaining “hey, what happened?”. If you are the healer and have the ability to reincarnate, this may give you some pause in deciding whether to rez your party or not.
A question: why is it that some parties at low level will chat and behave themselves while others will contain at least two DPS trying to outpull the tank and be dead silent? Also, I hate that it’s nearly impossible to get aggro as a bear if you didn’t have it at the start of the pull. This has led to a tendency to charge face-first through dungeons trying to keep ahead of the deeps, which sometimes fails anyway and is pretty certain to annoy my healer at some point.
A theory: I recall reading that in Vanilla there were far fewer herb and ore nodes to harvest. As such, Alchemy and Blacksmithing would have been balanced in time investment against Leatherworking and Tailoring, whereas the former two are presently much, much easier. The latter two professions rely on mob kills for mats, and mob kills have remained relatively constant as availability of gathering nodes and the ease of gathering have improved. While having a rather nice sense of internal consistency, this theory falls apart completely when you look at the sheer amount of leather that LW needs at Cata level. Which leaves only the impression that someone took an incredibly lazy approach to the design of LW levelling, and needs a motivational crowbar to the shins.