Blizzard recently announced a tentative completion percentage of 25% on new character models. That’s great and all. It’s kicked off a few forum threads and a couple of called-in articles. There seems to be a pretty common preference established with regard to reworking the Forsaken, though, and it’s one that has me shaking my head in puzzlement. To whit, most folks in favour of a rework want our undead chums to ensure their knees and elbows remain inside the model for the duration of the ride.
That’s… kind of awful.
Yeah, the forsaken have some issues with their model. Mostly revolving around the fact that they have awful turtle necks, chest armour that distorts in a curve making them look like they’re melting, and anything other than heavy plate-style boots looking awful thanks to being cut off at the ankle. Still, they are – like most of the other Horde races barring belves – humanoid without looking like humans run through a stretch tool.
Do people really want to play humans with bad skin and worse posture? The forsaken animation set is awesome, and that alone distinguishes them, sure. But bones poking through the skin? That’s a powerful visual signal, even in stills. It’s an identity. Given how many complaints come from the stretched humans (and their special guests the draenei) about how alliance has no identity… I think it’s worth holding onto, don’t you?
That said, it’d be remiss to end this post without a little hypocrisy. One thing I would like is asymmetrical bones – elbow poking through one side, knee on the other – rather than all four contact points. Ideally have it customisable similarly to the jawline – full, half one way, half the other, completely gone. I like diametrical symmetry, but others might like the evened-out look, and still others might prefer complete asymmetry.
Just don’t make it possible to create a forsaken without bones. That’d be a tragedy.