Optional vs. optimal

Yowza.

Yowza.

After a few weeks of running Galakras LFR exclusively, the Evil Eye is mine. Cackle, cackle, cauldrons and spackle, etc.

A couple of Public Service Announcements with regard to this trinket:

  • When mousing over your abilities to check the reduced cooldown, bear in mind that 1.43 minutes is not the same thing as 1 minute 43 seconds. This point may only apply if you’re prone to hot and cold running derp. No, the shiny new statblob did not just shave a whole 17 seconds off of Avenging Wrath.
  • I’m not convinced that the math on this thing is entirely straightforward. A 31% reduction on a 2 minute ability should math out at 2 – (0.31 * 2) = 1.38, but it’s somehow showing as 1.43.

On to the paladin-specific issues. Yes, you knew there were going to be issues, you’er reading my blog after all. Don’t act all innocent and wounded, we both knew where this relationship post was headed.

Okay, so this may be less paladin-specific than one would think – I wouldn’t be surprised if other classes have similar issues, but I don’t know the classes as well and, more importantly, I don’t have this trink on any of them.

The Eye messes with our talent choices. Not by reducing CDs on our active talents – that’d actually be pretty cool. No, the messing about is more subtle. With the advent of Mists, we received a tree that was supposed to give us some freedom in picking and choosing our abilities, with no real wrong choices. Unfortunately, if you want to choose anything other than Sanctified Wrath now, you’re wrong.

See, with a lower CD on wings, the benefit of SW is also active more often. Meanwhile, Holy Avenger is unaffected by the change, and Divine Purpose – being a passive effect – is just as static. But at least neither of those abilities actually breaks the CD reduction – unlike Clemency. See, Clemency gives us two charges on our Hand abilities. Unfortunately, a couple of those Hands are in the list of abilities modified by the Eye, but if you have Clemency, the CD reduction completely fails to apply. I can sort of see their point – we’d be able to throw more hands around than a squid in a rubber glove factory – but it still feels broken, since it means that we don’t get a benefit from 2 of our 6 reduced abilities.

So, what to take instead? Unbreakable Spirit, which modifies another ability covered by the Eye? Yeah, we’ve seen how that works out. How about Hand of Purity? See, despite being a good candidate for the most situational talent in the tree, HoP is actually the one and only talent to which the Eye grants its benevolent glance.

So much for “major abilities”, huh? This is a DoT-reduction talent, which states in the tooltip “less for some creature attacks”. That makes it a talent only useful for cheesing some boss mechanics, but which is nerfed not to actually be able to cheese said mechanics. And rather than give us a reduction on something genuinely good – like our 90 talents, for instance – they decided to try and buff what is, in the end, a lackluster also-ran. *sigh*

Regardless, as a CD-driven class I’m looking forward to letting rip with the Eye in my corner. Just wish that it felt a little less… limiting.

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2 comments
  1. vg365 said:

    1 minute = 60 secounds
    0.43 minutes = 25.8 secounds

    • Leit said:

      Which is all well and good, except that the ability displays in fractional value, not in seconds, and the display seems to be out for the expected value.

Disagree Vehemently

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