Tooling up

One capturable pet left. Just one.

Oh seasonal pets, how I despise you

Oh seasonal pets, how I despise you

Upon starting the Zookeeper achievement, I set forth with high spirits to capture blue versions of every pet. That is, until discovering that one f the pets could only be caught during Summer. Around that point I more or less decided “eh, fsck it” and caught whatever specimen was the first to pop up in my beady sights.

Lately, with our raid schedule in flux and le wifelet less interested in playing, I’ve taken to hunting down rares again. Also been doing the Pandaria trainer dailies, which give an average return of 1-2 stones per day. That’s allowed the upgrade of most of my tradeable army as well, barring the beasts and flyers.

It seems sadly ironic that I complained about unusual types’ stones likely rarity via battling. As it turns out, there are far fewer exotic types which need upgrading, but a veritable army of more mundane family pets. If the stone drops for battling those mundane families were more common, that’d be great… but after countless battles, it seems that the drop rate is in fact exceedingly low, even from the highest level pets.

Of course, none of this is news to regular pet battlers. It turns out that some enterprising souls even offer to upgrade tradeable pets, and beast, critter, flying and mechanical stones command a premium above the other types. C’est la vie.

In other news, as a consequence of said schedule flux, I’ve spent a significant portion of the last week gearing my alliance paladin. She’s a little rough around the edges, but at least has some Timeless Isle gear and a coin-bought weapon. Oh, and a classic plate bikini from BC, but that’s neither here nor there.

Apparently I don't love her enough to take screenshots. Whoops!

Apparently I don’t love her enough to take ingame screenshots. Whoops!

Something shocking as a horde player was doing the Underhold and Downfall LFR instances, and finding that much of the more annoying trash – ie. the orc armies with their shredders and turrets et al – were simply skipped by the alliance. This happens in both instances, and was particularly headache-inducing in Downfall – the first two rooms have thus far been responsible for more wipes and group-drops than any of the bosses that I’ve seen, including Garrosh. Yet the alliance get to simply breeze through? I get that they wanted a moment of coolness, but… really? For the difference to be this stark?

That first trash pull sets the tone for the rest of the instance. Horde Downfall runs see players – especially tanks – leaving the instant anything goes wrong, or even looks as though it might. Entire groups will disband rather than face that trash, and this after an hour’s wait for DPS players. Even upon success, the players are taciturn and judgmental to an unusual degree. The overall experience is exceedingly negative.

By contrast alliance queue times are quicker, the players less likely to drop out, and overall are more relaxed. Sure, there are blowhards and elitists and even trolls, but it’s nothing like the horde experience. And the really sad thing is that alliance players probably don’t even know how good they have it.

I’ve maintained for some time now that, despite their continual whining about story focus, alliance players get it way easier in gameplay terms. Seeing that spill over into raids is infuriating to the point of actual sickening rage.

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