So, a philosopher walks into Mac’s bar…

…and quietly regards the menu up behind the counter. After a few thoughtful moments, the philosopher inquires: “What is Good”?*

Previous whining aside, quite a few of the games that I’ve dabbled in lately have been enjoyable. Warframe, for instance, didn’t chase me away through poor gameplay, but through frustration with the systems. And maybe a little bit because of repetitiveness. Still, after my last post I resolved to update the beast and peer once more into its depths, and my conclusion so far is that the refreshed beginner experience is a massive improvement. Plus the new diegetic menus look fantastic, and it’s all based around a ship of my own with its very own slightly unhinged AI. That last point is actually a bit of an achilles heel… I do so love an AI on the edge; cf. Shodan, Helios, GLadOS, et al.

damn that Braton Prime...

Much improved over the original grey wastes.

There’s also been some flirtation with Mass Effect, which I really appreciate in terms of being able to play a character who has… social issues, is ruthless, generally unpleasant, yet is still on the side of the angels. People who don’t take shit will get stuff done. Yes, they can be overbearing, and will often be disliked, but they’re effective. And the morality system isn’t either/or… a character can have shades of the upstanding do-right crusader without having to sacrifice their ability to intimidate the contents of their enemies’ bladders straight into said enemies’ breeches.

I mentioned the issues with the starting experience, though, and it’s odd… you’d expect the light-armoured Vanguard class, for instance, to be less effective early on than the tougher Soldier. However, since the Soldier is the Mass Effect equivalent of a straight fighter, he’s tremendously reliant on gear… and while early pistols are pretty good, the same cannot be said of the assault rifles, even should you find one. Same with the early armour – both characters found an excellent suit of light armour early on, and while that’s great news for the Vanguard, it means that said warrior/biotic hybrid is just as tough as my supposed tank. If the game takes the standard approach of linear strength gain for warrior types and exponential gain for mages, this start doesn’t really bode well for a pure gunner.

Torchlight II made its much-belated way onto my roster thanks to the Steam sale, and it’s been a rollicking Diablo-flavoured pile-up-the-corpses ride. It’s also a prime example of how to do early levels right – even with the basic attack and one skill, the characters feel fun and competent. Particularly the Engineer. It’s always great to have a nice, simple “kill all the monsters until they die” game to fall back on.

My real fallback, though, has been the incredibly fun Super Hexagon. I first heard of this game in connection with the Hexos encounter in Brawlers’ guild, and eventually picked it up during the same Steam sale. I’d play this game just for the music, but there’s also something almost hypnotically entertaining about navigating the mazes in this game. And even when I do incredibly poorly – which, let’s face it, is often – it’s still easy to jump back in. But before endorsing the game unequivocally, allow me to quote a few one-line Steam reviews…

30 minutes of playing this and I can no longer recognize any colours. 11/10

Dark Souls on drugs.

I now understand why the number of the beast only consists of the number 6.

This game enjoys the pain of others, and feeds off of their misery.

The game I play when I feel like I should cry myself to sleep.

Do you want your friends to hate you? Get them this game. 10/10

Now bear in mind, each and every one of those reviewers recommended the game.

Oh delightful geometry, tell me your secrets...

Oh delightful geometry, tell me your secrets…

It really is great to just fire up for a few minutes at a time, in between other, meatier titles or simply whenever you require a mental reset. I’m honestly pretty terrible at twitch games, but that music…

Between these titles and the ongoing wrestling with Disciples and (sort of) Fallout 3 – whose worst deficiencies I’ve managed to fix, through some hacking around in the config – it’s been a good couple of months here behind the desk. That’s discounting a brief flirtation with Wildstar, which looks brilliant but as an MMO comes off as toxic, and a couple of others like Bastion and Space Hulk that didn’t really capture the imagination, but weren’t really bad. Plus there’s Human Revolution: Director’s Cut waiting on the desktop, where I can finally take on the game as it was intended… with a goddamned silenced sniper rifle. Going to wait a bit on that one, though. Savour the anticipation. Also, distance the experience from the base version that I played earlier in the year, which was astoundingly good.

Yeah, everything’s looking pretty good on this side of the fence.

 

* This would be more funny if you were a moral relativist.

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