This is Valkyr. She…
This is Valkyr.
She was, as I’ve mentioned, one of the first frames that I built, and for a very long time she sat unloved and underappreciated at the bottom of my inventory.
In terms of playstyle and abilities, she reads like Joss Whedon’s wet dreams. Originally a different design, the original Valkyr was captured by a society of scientists who literally worship profit. She was experimented upon – hence the restraints and semi-exposed internals of her frame – and, when she was freed, came out of it with a bloodthirst second to none and the melee skills to tear apart enemies much larger than her slight, if athletic, build.
Tell me that somewhere Whedon didn’t just feel a tingle in his special place.
There’s been some discussion over whether professional genital-stabbing* was the “original”
River Tam Valkyr’s skillset as well, or if the experience twisted her sufficiently to alter her void imprint and thus her powerset. It’s the sort of lively debate that can never really be settled and will flare up forever through the community, so naturally the developers have no pressing desire to answer either way. At least it keeps the little bastards from crying for more buffs, right?
The thing about Valkyr, though, is that she’s fairly mod-heavy if you want to squeeze the best out of her. Here’s my build – it’s not perfect, but it works pretty well.
I go with Armored Agility rather than fan favourite Steel Fiber, because while the extra armour is nice to have, more speed on a melee fighter is its own reward. She’s also the only character that I build without a shred of power efficiency, despite the abominably high cost of Warcry. Rage feeds back energy whenever anything’s dangerous enough to do significant damage, and that energy fuels Hysteria, which gives healing along with its plethora of other effects. Warcry’s aforementioned cost becomes moot with a little added duration and Eternal War. I do wish that the added duration came in the form of Primed Continuity, but I wasn’t around for that one, so Narrow Minded is the order of the day and my group (if any) can take their chances at being in my initial Warcry radius.
The biggest thing on there, though, is power. Not quite all of the power, because Transient Fortitude has, shamefully, yet to be fully ranked, and that Blind Rage really should be rank 6, but I have to fit these mods on other frames as well and re-formas go slow when you rank up all over the starchart instead of leeching on Draco.
Anyway… power turns Warcry into the difference between a turbocharger and a JATO rocket. With a Berserker build melee weapon, you’ll be slotting Spoiled Strike just to get the speed down to where you’re capable of clicking fast enough. It is glorious. Hysteria can compete with a flying Scindo, of course… but only just. Cleaving Whirlwind is particularly rewarding, because the spin2win combo hits really easily at high speed and the stagger when you screw up and spin too far is hilarious. Oh, also damage or something. Probably important to someone.
I don’t see very many Valkyrs out there. Might have something to do with how they’re supposedly not very good at endgame – defined nebulously as Defense wave 40 or 60 minutes in Survival – but my theory is that, like me, a lot of people built this slightly odd-looking**, mechanically unusual, mod-heavy “edgy” frame, then discarded it as unsupportable. Turns out that going back with a fresh eye, a better idea of the game’s synergies and a whole pile of rares makes her a completely different animal.
- * Link is work-safe, I swear
- ** This is the only frame on which I use a purely cosmetic helm, because her default helm is an atrocity. And I use Kara rather than Bastet, because ew, you got your catgirls in my techno-organic sci-fi dystopia.