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By your powers combined...

By your powers combined…

It’s sadly ironic that the achievement image for Celestial Family is the least interesting of the pets, and the one that I got last. Almost like they knew she’d be the unfavourite.

And now, dear friends, we can look back upon the celestial tournament with the benevolent glow that comes of having received the rewards, and we may in good cheer conclude…

No, bugger that. It was an RNG-ridden slogfest, with opponents specifically designed to ratchet up the RNG factor. Hell, miss chance in general seems to have gone for a ball of spit this past week or two. No, in the end I’m glad that I did it, but I’d recommend some serious self-examination before trying this, lest super-cheap virtual squirrels cost thee a 24-inch screen.

Peace out.

I wrote a very different post, but I’m not going to publish it. It would have been petty, complaining about RNG yet again. It would have said very little that is new, actually. And it would have been entirely out of place.

See, this tier has actually been really good to me. Our team hasn’t raided consistently, but I’ve been getting upgrades pretty steadily when we do. Hell, just this week I picked up a sweet pair of pants off Horridon.

That pair of pants is this week’s upgrade project, after which I’m actually out of things to spend valour on, and I’ll probably end up upgrading my remaining 502s. Upgrading has been amazing for my sense of progression. Back when it was first available I wasn’t earning enough valour to make use of the feature, but at the current much more affordable rates, it’s a nice way to push my gear just a little further. I spent around 3k valour upgrading the better parts of my gear last week, and it feels good, bro.

Complaining in the face of this just seems frivolous. It’d come off like complaining that I hate my superbike because it’s got a couple of scratches in the paint. At the end of the day, I’m still going to climb on that boney and thrash it ’til hot pepper sauce dribbles out of your sister’s most special places.

Heroic scenarios have proven more fun than a backseat full of stoned nursing students, especially since the queue isn’t a groundhog day loop of Moar Domination Point. The new goblin scenario is short, sweet, to the point, and lets me kablooie all of the buttons on some nice tough mobs and sub-bosses. Not to mention goblin paladin + avenging wrath = hilarity.

There’s even been some interest in challenge modes again, and they’re still hair-raisingly entertaining. This is a pretty good patch, everything considered. Hell, all I can really complain about is the bad luck streaks in pet battles and the fact that my line’s still acting up, and the latter isn’t even vaguely the game’s fault.

Well, that and the seriously creepy NPCs.

Gee, furry AND midget? Pa'Chek has seen some shit.

Gee, furry AND midget? Pa’chek has seen some shit.

Death to all who oppose us

Death to all who oppose us

Council down, and only a week after our first Horridown. Let’s get some detail up in here.

Part 1: in which we present the team

From left to right, we have:

  • Ellaelyra, apparently having bounced away from her elemental
  • Sidhe, hers behaving for once
  • Esirpus, just glad he no longer has to watch energy meters
  • Giac, wearing half a transmog, which is just weak
  • Idie, eyeing the stairs with trepidation
  • Raijin, who seems quite happy with the thunderforged fist that dropped
  • Yours truly, reconsidering that tabard for ranged shots
  • Madrox, not to be confused with his former death knight incarnation, despite both being tanks
  • Delta, presiding over the traditional “What’d he drop?!” ceremony
  • AODPriest, who despite being an Angel Of Death spent the fight healing

That’s two mages, two priests, three paladins and miscellaneous filler. Ideal comp we ain’t, but it works out, probably because of how damn pretty we all are. Well, except Giac.

Part 2: in which we discuss the fight

From the first pull, this fight already felt much better than Horridon. Everything’s up on the table. The issue with add fights is that each add is just another thing that can go wrong in its own special way, and is literally trying to do so at every moment. Horridon feels hopeless because every time you get a handle on one set of issues, a whole new set shows up. We didn’t exactly one-shot the council, but every time we wiped it felt like we were getting closer, like our tactical adjustments were making a difference. Progress felt like progress.

Our first night on the fight was a few pulls after a messy Horridon kill. Last night we approached it with a new tactic: stack ’em all up and cleave them down. If this sounds less than tactical, rest assured that you’re probably entirely correct. Still, it works.

In 10 man, the healing add actually heals for less than its own HP. That makes switching to it and burning it a complete waste of time, and also removes any incentive not to stack all three of the tankable bosses together for cleave damage. Stacking has another advantage if you have a paladin tank: Avenger’s Shield can interrupt Sul and Mar’li in one shot. This significantly reduces damage over the course of the fight.

As the one and only melee, I was assigned to stay on Sul from the beginning and burn/interrupt him until his inevitable messy death. The other DPS also focussed Sul until the empowering add hit a predetermined energy state; 50 for Malakk and Mar’li, 30 for Kazra’jin, since he’s annoying to stay on and using cooldowns is a good way to reflect oneself to death.

The fight effectively has three enrage timers. First there’s the usual one, which is actually pretty generous. Next there’s the empowered energy count per boss, which can be fudged without too much difficulty. And then there’s the one that matters, which is Sul’s turn at being empowered. Make no mistake – allowing him to empower is an enrage. There is nothing in the fight more damaging than Sandstorm, the adds that he summons are tough and will kill people without much effort, the sand-patches that the adds leave behind when they die do a truckload of damage, and to complicate matters, one of the tanks is usually stuck taking a Frigid Assault at the same time the adds show up.

So yeah. The very first attempt where we downed Sul was also our kill. It took a couple of tries to refine, and we did end up with two of the three healers in atonement spec hammering at Sul as well. Once he’s down, though, the rest are just a formality.

Part 3: in which we consider the future

Yeah, having some second thoughts about this...

Yeah, having some second thoughts about this…

So we’re 3/12 now, and facing off against the might of Tortos, who is most assuredly a goat. As that video points out, melee DPS aren’t great on this fight. We tried one or two pulls just to have a look, and for my paladin the outlook is pretty dismal.

I can’t effectively DPS the turtles, can’t kick, and the only AoE slow that I have is also my primary DPS talent, which doesn’t maintain the snare outside its stationary area of effect. I could maybe go with Burden of Guilt, which I used for a while as a PvP talent. Most of my usual utility is useless here.  Perhaps Hand of Sacrifice isn’t, but warriors get the same ability as a talent and we have two other paladins now.

As for specific challenges that we’ve encountered: the turtles spin fast. Despite having two frost mages, we’re still seemingly coming up short on slows. Our ‘lock has no idea what the AoE snare that fatboss mentioned even is. Further, the bats will happily take a tank to the cleaners in the short stun just after Quake Stomp, so we’re going to need an antidote for that. Blinding Light doesn’t appear to work on them at all.

We’ve only had three pulls on the fight, though. We’ll adapt and overcome.

Part 4: in which Leit whines about gear, because he is bad at this game

By halfway through part 3, anyone with a semi-intact cognitive center was probably already going “oh, he’s thinking about changing mains again“. Well, yeah. Altoholic, right here. I hope you’re very pleased by your impressive deductive skills.

Thing is… I finished out t14 without a single normal drop equipped. The couple of drops I did get were tanking gear that no-one else could use. Even LFR refused to give me any slack. Things looked up for a minute on the release of the third segment of LFR ToT, where I suddenly got two whole useful drops in a single week, but before and since it’s been just as barren.

Paladin’s been gearing decently from valour. Started out with a decent nest-egg that’s paid off well, and not having to grind a hundred different reps in order to actually spend my currency means I’m actually motivated to go out and earn it in the first place. Thing is, though, gearing from valour means I only get an upgrade every couple of weeks. Without an edge from raid drops, alts can catch up pretty damn quickly, especially if they’re the tiniest bit luckier than Dry. If the alt in question can bid on gear that isn’t also desirable to other players in the raid, that helps as well.

That last item in particular points to my rogue, who brings decent mobilty, damage equivalent to my better-geared paladin, AoE slows and cast time reduction, a misdirect, good personal survivability and no real raid utility beyond Smokebomb. Unfortunately the rogue’s gearing has sort of fallen by the wayside as I’ve been reconnecting with my warrior, and his only foray into gearing this week resulted in ragequitting after ending up in multiple PoS runs with only Lei Shen up.

Meanwhile, said warrior brings a mean amount of raid utility. The only class that can bring the raid cooldown of Skull Banner, she’s got a raid damage reduction banner as well, an AoE taunt banner if I’m feeling suicidal, excessive amounts of mobility, a raidwide health cooldown, talents for AoE stuns, interrupts, spell reflects, slows and snares, a talented Hand of Sacrifice equivalent, and exceedingly good AoE damage. Where she falls short is in personal survivability and the fact that she’s still rolling on the same plate and strength weapons that everyone else wants. At least she isn’t on the same token as literally 60% of the raid, for one day when that matters.

There are two things that have been keeping me on my pally for the moment: momentum and utility. Now that we’ve got a paladin tank again the second is less important, and I can bring plenty to the table with another class. Dry is still the best geared of my characters, and the one whose ins and out I know best, so he’s still got momentum on his side. But how long before the same frustration as t14 rears its head?

My resentment over lack of drops for my paladin sort of got away from me in my last post. Not that it isn’t genuine… having to roll all three charms for the same slot means I don’t get that chance for gear in my other slots, and having to spend valour on gear means I don’t get to spend it on upgrades. This is even without reading the latest patch notes that admit Ret damage is a bit low and they’re shifting the 4-piece to baseline to compensate. So yeah, I’m apparently balanced around a bonus that I just can’t get.

Aaand there we go with the whole story sliding off down that slope. Let’s just back off while it rides out to the bottom, shall we?

So, after this exemplary episode of whining about things I can’t change, I went ahead yesterday and ran Nightmare three times. Three bloody times. And got my legs on the last coin. For anyone counting at home – which is none of you – that’s 28 rolls in total before I finally got my token.

My torrid affair with the Ramkahen tabard continues.

My torrid affair with the Ramkahen tabard continues.

Also run: Terrace of Endless Spring, MSV part 2. Other loots gained: none. The drop chance really does seem pretty terrible. That said, I finally got my Mystically Epic ‘chieve, and I can use the normal-mode Nullification Greathelm that’s been sitting in my bags waiting for me to get another tier token.

Not sure if it’ll be worth trying for the other tier tokens in the coming weeks. End of PvP season’s been announced, and I do make the minimum ilvl for ToT-LFR. Been getting pretty sick of being other people’s content. We’ll see, though.

Oh, I asserted previously that given the amount of gold we get from a failbag, Greater Charms work out at around 2 gold extra per daily completed. But wait! It seems we also get gold from the quest:

charmsYes indeed, citizens, read that and be overjoyed. The quest itself is worth forty-five gold! That’s twice the amount from a failbag, and it brings the additional gold per daily almost up to a princely three!

Truly, a bounty beyond measure.

 

I'd have used an achieve screenshot, but this made me laugh

I’d have used an achieve screenshot, but this made me laugh

Garalon fell on sunday, early enough that we got a few pulls on Addsy McAddBoss. Who will probably die tonight, while I’m still working. Q to the QQ, yo. *gangsta signs*

Everything came together pretty smoothly, once we’d dealt with a little OMG ROSTER DRAMAZ. The first couple of pulls featured such amusements as the tanks accidentally getting Pheromones and passing it between them – mostly notable for the healers somehow panic-healing us through four back-to-back Crushes before losing pretty much everyone still standing to the fifth, and everyone else panicking in a fashion that was, in retrospect, hilarious.

Not me, though. I was perfectly calm. Not as if it was our best pull up to that point. *cof*

Friday also featured our first full clear of MSV in one night*, and marks the first night where my shammy’s healed for more than the first boss. That said, it was also sort of the source of the aforementioned dramaz.

Rant cancelled due to lack of entertaining profanity. Suffice it to say that I was only on my shammy because we were lacking warm bodies to fill the roles with actual useful creatures, and listening to complaints about not being chosen for prog (!) when we had to scrape what we could from /g just to fill our friday roster was… slightly bizarre. And my brother wonders why I don’t want to be an officer.

Either way. It looks like we’re soon to be facing my nemesis, the Amber Shaper. 24 rolls and running on those pants. I’m not saying it’ll be a picnic, but he definitely deserves what’s coming his way…

 

* Plus the first boss of HoF, but the full clear was more impressive to me.

On sunday I deleted my rogue. lvl 85, geared to ilvl 378… but a rogue is a main, not an alt. As I transferred his riches in preparation for the delete, I couldn’t help but have a thought of him taking to the shadows to provide for his people.

Rades, you bastard. I can’t do that quest anymore.

The freshly-opened slot is now occupied by a troll druid. Female, because apparently I like being mortified by my character selection screen. Honestly, what’s with the chicken drumstick legs? And I made the mistake of picking one of the faces other than the generic “pretty”* one that everyone uses, because apparently somewhere deep inside me there’s a 15 year old who thinks he’ll be cool and special if he does things differently, like a counterculture maverick. It occurs to me that I haven’t taken the crowbar to his crisp, fragile shins recently enough.

There’s something very wrong when a decomposing abomination draped in shattered armour is more attractive and better-animated than the primal voodoo chica wearing tight leather. At least she looks striking as a big, scruffy white-and-blue tiger. This may be the first time I’d ever consider paying for a race change – to troll, male. And that only because of all the leather I’ve invested in getting LW up to 150ish.

Seriously. ALL THE LEATHER. It’s ridiculous when recipes cost 8-12 pieces, plus other assorted mats, from skill lvl 50. I’m sort of hoping it’s like JC, which gets better as you get out of Vanilla skill levels, but I’m told it gets worse. There’s something very wrong with this prof, and if it wasn’t the only one I’m missing for a full set then I wouldn’t even consider it an option.

No whining this time about RNG holiday mounts and achievements. I’ve done the questline on the new troll because it was a handy source of quick xp… but none of my characters will do the dungeon this year. This “lolumad, try next year” approach to getting nice things is frustrating design, and I refuse to get involved in it. The token-bought mounts are hideous, only there to pad numbers on the stable, but at least they actually exist. That’s a big step in the right direction.

Huh. So much for “no whining”. I blame the 15 year old. Brb, toolshed…

 

* actually more like “derp”, but we’re talking comparatively here

Quick one this morning. So, Blizzard have in their infinite wisdom decided that raid bosses should be worth fewer valour points next patch. Given the reduced length of the zanda instances and the shortness of the new 5-mans, this pretty much means that unless you can down 3-5 raid bosses an hour, you’re basically better off gearing through 5-mans. Not to mention that with only 8 bosses in the tier, it’s again impossible to cap valour through raiding, unless you count the raid finder.

The emphasis is supposed to be on gearing through drops.

IN A FUCKING TIER WITH 8 FUCKING ENCOUNTERS.

Yeah, we’ve seen how well Blizzard does gearing with limited drop options already in FL. Feast or famine, and better pray you’re one of the lucky specs.

Screw whoever came up with this shitty idea to shove their 25-man pug crap down our throats. If I wanted to be trolled, I’d go join barrens chat. 5-mans are bad enough, but between 25 (effectively leaderless) people, there are going to be dolts taking advantage. Especially since you can quite happily queue as many times as you’d like even after you’re no longer eligible for gear or valour.

This post may be best appreciated while wearing a tinfoil hat.

Something in the comments on this post sparked a thought in me. one of the commenters noted that

Yes, my 369 ilvl spriest and my 363 ilvl boomkin got it before my 370 ilvl dk…

Now, I’m not entirely sure whether that’s an intentionally self-deprecating comment, given that the ilvls mentioned are quite close together and generally low. However, I’m going to discuss on the basis of it being honest truth because it’s actually pretty close to how our raid-groups are geared.

Effectively, what we have is a couple of guys – one tank and one healer – who have high ilvl gear. For the sake of discussion, we’ll consider high ilvl to be around 375. In the meantime, pretty much everyone else is hanging around 365-370. At one point I was complimented on my priest’s gear by a guildie. I’m ilvl 371. Thought he was kidding, until I took a look at the rest of the group. After all, 3 months into raiding t11 pretty much everyone and their dog was sitting at ilvl 358 or so – I was expecting similar effect here.

Now, I keep hammering on about how some extremely poor decisions were made in FL gear design. What I want to think about is this: there are three factors that make bosses easier. Experience, gear and nerfs.

Most raid-groups had already gotten as much experience as they could manage before the nerfs hit. Sure, some were still working on new bosses, but especially for the HC guilds, most of them had been skill-capped. Naturally, you’d expect the gear level of characters to increase over time to push that skill cap, but… that wasn’t happening.

There are too few bosses, too few drops, everything – up to crafting materials – is limited by raid kills. In t11 if you couldn’t get Nef down then you could at least gear off Conclave or in BoT. Or you could get crafted/rep items in some slots. The rep items this tier are either lackluster and behind a month of dailies, or gated by the raid faction itself, which requires – you guessed it – boss kills to get to the higher ranks. And even then, the trinkets from FL raid faction are just plainly terrible for most specs.

Blizzard’s stated design goal is that each tier should be tackled by players in an average ilvl of normal-level gear from the previous tier. Given how long it’s taken to gear players just to 370… well, for the majority, 378 just wasn’t going to happen before 4.3 hits.

I may well be way off the point here, but I think perhaps what we’re seeing is that Blizzard may have realised that their decisions in this tier are going to knock on badly to the accessibility of the next. Their extensive planned revamp of the gearing process in 4.3 speaks volumes to me about their awareness that there have been some bottlenecks, and that they’re trying to sort them out. I really hope that they do.

I have 5 characters at lvl 85, with gear ranging from HC-ready (rogue) to FL geared (priest). From the start of the brewfest I only ran 3 of them through the dungeon. Since friday, though, I’ve been running all 5. Why? because the 3 hadn’t got a single mount between them.

So now I have 5 characters… with not a single mount between them.

RNG is the most annoyingly frustrating element of WoW. I’m used to pen and paper RPGs where your RNG is all in the dice, and CRPGs where the only real randomosity is in skill/combat rolls. Both of these cases can be mitigated by build – put enough points in Lockpicking/Big Guns and you’ll effectively never fail a check.

WoW turns this on its head. While you can build to minimize combat check failures in the sense of hit/exp/etc, there’s no way to mitigate extremely poor RNG in terms of drops etc, apart from just grinding the same content over and over again. This is particularly obnoxious when the content is only available for a certain period of time and only gives a certain number of chances for the drop.

Is there any good reason why the mount rewards shouldn’t just be made a reward for doing the event meta instead of a requirement for said meta? Not just talking about this event – while the halloween mask achievement is notorious for the same kind of poor RNG, I suspect a number of folks would be glad to see that one moved out as a reward as well, etc. That way at least there’d be some way to work toward it rather than just being repeatedly screwed over by piss-poor rolls.